Selected Work
Attracting new visitors by gamifying art exploration.
A sleek, reusable and accessible design system created for the Rubin Museum of Art.
Subwaze
Making NYC/NJ Public Transit easier and stress-free through a mobile app.
Increased user acquisition and retention through interviews, usability testing and product thinking.
Improved product-led growth through behavioral analytics and eye-tracking.
Increasing growth through a new social listening feature.
The (in)convenience of NYC Subway
An info-viz poster that shows how NYC subways impact the commuters.
Amplify ELA 6-8, Space Race
Redesigned a unit by applying gamification techniques and visual design for materials
Virtual Hospitals Africa
Providing visual design, illustration and core UX services to a one-of-a-kind EHR cloud platform.
Usability and Academic Research
Unveiling Among Us' Hidden Usability Flaws Using Nielsen’s Heuristics
Conducting unmoderated user tests to chart its course towards flawless play.
Exploring Gamification in HCI with respect to education for younger audiences.