Hello! This is Gatha, a product designer.

I am a UX Consultant at the Center for Digital Experiences @ Pratt Institute.

Previously designed immersive classroom experiences@ Amplify Education, Inc.

Client Work!

UX DESIGN • GAME DESIGN • LEARNING AND ENGAGEMENT

Gamified exploration of NGA’s art collection and learning about artists. Expected game launch in 2025.

USER RESEARCH • UX AUDIT • PRODUCT STRATEGY • B2C

Made it easier for Knowunity’s 9M+ users to find each other on the app. Strategized product ideas to attract more users using user research.

EYE-TRACKING • MIXED METHODS RESEARCH • B2C

Conducted eye-tracking tests for Affirmation Studio, to improve acquisition, feature adoption and onboarding.

CLASSROOM UX • INSTRUCTIONAL DESIGN • VISUAL DESIGN • GAMIFICATION

Amplify Education, Inc. (NDA)

Designed a gamified learning experience for 8th-grade ELA students to get them interested in STEM.

Design Projects

PRODUCT DESIGN USER RESEARCH PROTOTYPING

A 0 to 1 product designed to make your NYC/NJ commute stress free and smooth.

UX DESIGN WEB DESIGN DESIGN SYSTEMS

A sleek and accessible design system created for the Rubin Museum of Art.

HACKATHON UX DESIGN PROTOTYPING

We introduced Amazon Room, a feature for Amazon Music, aimed to socialize the music streaming experience with AI.

Usability and Academic Research

USABILITY TESTING HEURISTIC EVALUATION

Unveiling Among Us' Hidden Usability Flaws Using Nielsen’s Heuristics (and How to Fix Them)

UNMODERATED USER TESTING RAPID PROTOTYPING

We delved into the pixelated world of Flags4Friends, a solo dev's brainchild, conducting unmoderated user tests to chart its course towards flawless play.

GAMIFICATION SECONDARY RESEARCH

Exploring Gamification in HCI with respect to education for younger audiences and a study of Duolingo’s model.